Supernova

 "Supernova” Gameplay Video

Supernova is a procedurally generated mobile shoot ’em up game I’m building solo in Unity. The game focuses on dynamic enemy waves, randomized level layouts, and a scalable difficulty system, all driven by a modular prefab structure.

 Digital Layout

“I designed Supernova to explore procedural systems that feel hand-crafted — using Action Blocks to control randomness and ensure playability.”

Whitebox Gallery

For this level I first made the entire thing in Maya and then imported it into Unity. From there I placed all of the enemies and pickups so I could start playtesting.

Set Dressing & Conveyance

C# Scripting

One of the biggest hurdles I had to overcome with this level was to learn how to work with the zombie asset pack that made up the backbone of the mechanics. Once I figured it out it didn’t take to long to finish my remaining scripts.

Click the “Open” button below each image to open the coresponding script on github.